![]() All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example.The 'template mod' map 'sdk_teams_hdr' demonstrates this. Most tonemap controller options now work in multiplayer.Added shader source fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.This template has options for teams,classes, sprinting, prone, stamina, etc. Added a new template mod that replaces the old 'advanced' source.Added the ability to edit game configurations with vconfig.Displacement brush dial now has greater range.Model browser is now created once per session.Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both.Added additional auto visgroups for sprites and cubemaps.svn folder for those using svn as their choice of versioning software. The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a.Fixed an issue in studiomdl pertaining to $shadowlod. ![]() Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile.Updated shadercompile binaries and added missing DLL needed for shader compilation.Added source files for ten shipping TF2 maps.The updates will be applied automatically when your Steam client is restarted. Updates to Source SDK have been released. ![]()
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